AI Insights · Timothy · July 2022
Top 5 3D Realistic Games Performance in Belarus, Q2 2022
In Q2 2022, the top 5 3D realistic games in Belarus showed varying trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance of these popular apps.
In Q2 2022, the top 5 3D realistic games in Belarus demonstrated varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
World of Tanks Blitz™ from WARGAMING Group Limited saw a peak in weekly revenue at around $21K in late June. Weekly downloads fluctuated, reaching a high of approximately 5.5K at the end of March and dropping to about 2.8K by the end of June. Active users were relatively stable, peaking at around 120K in early April but experiencing a decline to about 98K by the end of the quarter.
Standoff 2 by AXLEBOLT LTD had its highest weekly revenue in late April at about $16K. The game’s weekly downloads varied, peaking at approximately 9.7K at the end of March and tapering off to around 5.3K by late June. Active users saw a notable high of around 491K in late April, gradually declining to around 312K by the end of the quarter.
PUBG MOBILE from Tencent Mobile International Limited recorded its top weekly revenue in late June, reaching around $10K. Weekly downloads were highest at the end of March with about 10.7K and decreased to roughly 3.9K by the end of June. Active users peaked at approximately 195K in late March but declined to about 125K by the end of the quarter.
State of Survival: Zombie War by FunPlus International AG had its best weekly revenue in mid-May at around $4.6K. Weekly downloads peaked at about 3.2K in early April and remained relatively stable around 2.8K towards the end of June. Active users showed a slight increase, peaking at approximately 24K in mid-April and ending the quarter at about 22K.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced its highest weekly revenue in late March, reaching about $3.7K. Weekly downloads peaked at around 1.9K at the end of March and were fairly consistent, ending at about 1.2K by late June. Active users peaked at around 31K in late March and gradually declined to about 24K by the end of June.
For more detailed insights and data on these top-performing games, visit Sensor Tower.